Leave Adobe
Adobe was, for a time, a power it had earned. From PostScript to
Photoshop, from
Illustrator to
InDesign, they effectively built desktop publishing and digital imagery. The software was hard to learn, the file formats became “industry standard,” agencies and print shops orbited them. Looking for an alternative felt stubborn, because the work really did end there.
The problem is what that power turned into: a cartel that left no room for anyone else to live.
They bought
Macromedia.
FreeHand, the vector leader of those years, came in the same bag. They bought it, cut development, and shoved everyone toward Illustrator.
Flash came through the same door: they held the moving face of the web, then it blew up in their hands with security, mobile, and HTML5; in 2020 they buried Flash Player. They were going to swallow
Figma, a rival they could not beat — a $20 billion deal. Competition authorities in Europe and the UK said no, and the deal collapsed.
CorelDRAW, especially on the vector side, often felt like the better tool for a long time. Adobe did not buy it out of the way; they boxed it out with file formats, schools, agencies, and the wall of “everyone uses Illustrator.” Not beating rivals. Closing the field.
There is a hardware monopoly on that field too.
Apple turned the machine into something close to a religion in graphic work; some users defend the logo, not the program. The Adobe + Mac pair sold the sentence “this is how professional work is done” for years. What they were selling was often not quality, but habit and fear: if the file will not open, if the client will not accept it, if the intern does not know anything else.
The programs bloated to match that fear. A simple crop, a simple PDF, a simple business card. Still
Creative Cloud has to stand up, pull an update, ask for a plugin. A marketplace for the feature that is missing; ten clicks instead of three for the feature that is there. Even when you try to uninstall, Creative Cloud steps in: deleting the app is one job, deleting Adobe’s house is another.
The price is the same mindset. You do not buy it once and you are done. Subscription. Monthly, yearly, the “all apps” bundle. You pay for software you do not use, because Photoshop alone is no longer the “reasonable” offer — the real offer is Cloud. When the license ends, the file stays; the tool disappears.
There is a way out.
Affinity
Formerly Designer, Photo, and Publisher; now one app. The suite that stood against Adobe for years, the one you used to buy once.
Canva bought it and made the core free. Vector, pixels, page layout. They put the AI features behind a Canva subscription; if you do not want that, you can still do the actual work for free. That is more honest than Adobe’s sentence “professional = subscription.”
CapCut
Video changed too. Premiere and After Effects are not required for ads, short films, or social cuts. CapCut finishes a lot of that work without the bloated install and the plugin theatre. “Serious work is Premiere” is an empty sentence if the person delivering the file used CapCut.
After AI, the ground shifted again. Canva, first among others, split “knowing a design program” from “getting the job out.” Posters, decks, social graphics, simple edits — most of that no longer has to pass through Cloud. Adobe’s last thrash is
Firefly. It sits inside an expensive bundle, and it lags behind its rivals. It generates; it is not good enough to make anyone say “you still need Adobe for this.”
Leaving Adobe does not mean Adobe was never good. They were right, for a time. Then they closed the field, bloated the software, turned the bill into a subscription, and tried to swallow the competition. Flash died in their hands, Figma stuck in their throat, Firefly did not catch up.
Business cards, social graphics, vector logos, pages, short video — for most of that work, the rent is no longer required. Affinity, CapCut, Canva, and other tools with an honestly free tier are there. Habit is expensive. The license is more expensive.